PM3.6 - King Dedede - Subroutine - 0x2afc8
- if ((RandomAccessInt (0x1) LessThan InternalConstantInt (0x5dc6)))
- IntVariableIncrement { variable: RandomAccessInt (0x1) }
- if ((RandomAccessInt (0x1) GreaterThanOrEqual InternalConstantInt (0x5dc6)))
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }