PM3.6 - King Dedede - Subroutine - 0x2afc8

  1. if ((RandomAccessInt (0x1) LessThan InternalConstantInt (0x5dc6)))
    1. IntVariableIncrement { variable: RandomAccessInt (0x1) }
  2. if ((RandomAccessInt (0x1) GreaterThanOrEqual InternalConstantInt (0x5dc6)))
    1. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
    2. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }